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Old May 17, 2006, 07:02 PM // 19:02   #1
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Default customizable shields

customizable shields are an idea i was thinking about, customizable in 2 ways, one being the same way weapons are, incresed armor 20%, like that

but one thing that i think would be really cool, is having two mods for the shields, an hp mod and a dmg mod.

shield handle of fortitude, or whatever the mod may be
shield emblem of power(rec dmg mods)

this could allow for more intricate shields, and let us take great mods off of our junk purple shields, and use them or sell them

what does everyone think about this?
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Old May 17, 2006, 07:11 PM // 19:11   #2
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Well the shield is an offhand. Rather than the magic users offhands that provide more energy the shield is one that provides more armor. Now swords and axes can have mods put on them but the one handed magic user weapons (wands, canes etc.) can't? Now that is something I would like to see. As for the customization of shields, what I would like to see there is the customization of offhands in general but in a similar way as the weapons. So shields would be +20% armor as you suggested and the magic offhands would be +20% energy.

So /signed for the +20% armor customization on shields.
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Old May 17, 2006, 07:42 PM // 19:42   #3
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/signed for +20% on shield

20% of 12 is less then 1, so it wouldnt really make a difference.
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Old May 18, 2006, 01:13 AM // 01:13   #4
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This would be great for elementist, and suck for everyone else, can you imagine 20% of 80-95 energy? You don't have to, it is 16-19 energy, wile normal casters will be lucky to accumilate 8-11 extra energy, maybe 12.

Since you can only customize 2 handed weapons for damage, I would have to vote a Resounding NO!. Unless the damage customization for 2 handed weapons is double that of 1 handed weapons, than being able to customize your weapon and off hand is obviously broken.
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Old May 18, 2006, 06:00 AM // 06:00   #5
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Quote:
Originally Posted by BahamutKaiser
This would be great for elementist, and suck for everyone else, can you imagine 20% of 80-95 energy? You don't have to, it is 16-19 energy, wile normal casters will be lucky to accumilate 8-11 extra energy, maybe 12.

Since you can only customize 2 handed weapons for damage, I would have to vote a Resounding NO!. Unless the damage customization for 2 handed weapons is double that of 1 handed weapons, than being able to customize your weapon and off hand is obviously broken.
its not +20%dmg, its +20% armor after customization. why would a shield customize for dmg dealing?

like, you wouldnt have offhand bonuses like +% of energy, you would have all your normal shield "mods" as available mods to put on the shield, fortitude, armor bonuses, rec dmg bonuses, stat bonuses, stuff like that. the customiztions should be inherent to what a shield does in the first place. you could have +5energy handle for instance, but not a +20% energy mod, seing as those dont even exist.

so customizing a shield would have it say "customized for pee tear gryffon, armor +20%"

and you wouldnt be able to put any mod on a shield that wouldnt already be from a shield to begin with

Last edited by pee tear gryffon; May 18, 2006 at 06:04 AM // 06:04..
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Old May 18, 2006, 10:11 AM // 10:11   #6
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Quote:
Since you can only customize 2 handed weapons for damage, I would have to vote a Resounding NO!
All weapons can be customized for the +20% damage.

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20% of 12 is less then 1, so it wouldnt really make a difference.
20% of 12 is 2.4

So instead of an offhand that gives 12 energy you would get 14 (or 15 if rounded up).

20% of 16 is 3.2

So instead of a shield that gives 16 armor you would get 19 (20 if rounded up instead of down).

The 20% only adds to the damage on weapons and so it would only add to the energy on offhands and armor on shields.
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Old May 18, 2006, 11:04 AM // 11:04   #7
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If you allow people to customise shields, casters will scream out for customisable wands and off-hands. Which will pretty much obsolete Staffs.

In someways, I quite like the system atm.
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Old May 18, 2006, 01:53 PM // 13:53   #8
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I say customize it to +10 HP or +5-7 armor.
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Old May 18, 2006, 02:11 PM // 14:11   #9
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/signed

They also need the ability to modify shields with mods, just like you can modify weapons with weapon mods. So that is definitely /signed
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Old May 18, 2006, 02:26 PM // 14:26   #10
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Quote:
Originally Posted by Bloody Death
20% of 12 is less then 1, so it wouldnt really make a difference.
Your stupid if you don't know 20% of 12 is 2,4
That's 2 more for casters.

Edit : Make it 3, that's +15 energy it looks nicer
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Old May 18, 2006, 07:06 PM // 19:06   #11
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I'm game for customising off-hands but not modding them.

I would like to be able to mod my wand/rod though. Seems a little unfair that casters cant mod their one handed weps. Even a single mod would be nice.
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Old May 18, 2006, 07:35 PM // 19:35   #12
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/signed for the 20% armor on shield
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Old May 18, 2006, 07:45 PM // 19:45   #13
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I would love mods & customization for my warrior's shields, but I think it would be unfair.
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Old May 18, 2006, 11:04 PM // 23:04   #14
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/signed.
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Old May 18, 2006, 11:16 PM // 23:16   #15
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/signed if Casters get their wands and focii upgradable.
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Old May 19, 2006, 12:36 AM // 00:36   #16
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so what happens to 2h staffs?
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Old May 19, 2006, 01:25 AM // 01:25   #17
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LOL
this would make the game even more unbalanced than it already is (ELES WOULD B ABLE TO SOLO NETHING NP)

/notsigned
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Old May 19, 2006, 09:21 AM // 09:21   #18
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I dont see how minor upgrades would enable eles to 'solo anything' or make the staff redundant.

Restrict offhands just to customisation (that includes warrior as well as caster) and allow wands/rods to be given only a single upgrade. Staves will still retain their usefullness because of the diversity 2 mods allows but wands would be brought into line with other single handed weapons. I can see that perhaps an energy bossting mod on a wand and a customised foci might give the ele a wee bit too much energy, so perhaps restrict wand mods to the +5/+7 armour or +30hp - wouldnt imbalance too much?

I'm sorry to bring it down to this but, warrior single hand and two hand weapons can be modded so why not caster?
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Old May 19, 2006, 12:39 PM // 12:39   #19
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Hm, wouldn't adding a +20% armor mod (since 20% of 16 is 3.2, so the total armor would be about 19) make the standard shield have 19 armor? People will only want that kind of shield, so you may as well make the max armor for a shield 19.

Instead, you should have different mods. Perhaps mods to give +armor vs. elements, and +hp.
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Old May 19, 2006, 01:43 PM // 13:43   #20
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Quote:
Hm, wouldn't adding a +20% armor mod (since 20% of 16 is 3.2, so the total armor would be about 19) make the standard shield have 19 armor? People will only want that kind of shield, so you may as well make the max armor for a shield 19.
It's not +20% through a mod that is being suggested but rather a +20% through customization. An item that is customized to a particular character is then only useable by that character. That's the trade off with the current customization system. It's also why you would be smart to wait till you get a weapon you know you won't want to replace (or sell later) before customizing it.

Just a question. Do staves provide more energy than the offhands?
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